All Dancing Pokémon Ranked: Including Moves, Abilities & Weaknesses

All 17 Dancing Pokémon Ranked: Including Moves, Abilities & Weaknesses

As Professor Oak once said, the world of Pokémon is full of amazing creatures. Throughout the eight generations, players and fans have been introduced to a variety of different creatures, each of them resembling different animals, objects, or some other, more abstract, concepts. One such concept is dance. Dance is difficult to present in the form of a specific Pokémon, but there are some species that are obviously dance-oriented.

We are going to rank these Pokémon based on their PokéDex numbers and provide you with some basic information on each of them, including their moves, abilities, and weaknesses. We’re also going to answer some additional questions about each of the Pokémon. Let us begin!

Clefairy

Number#035
GenerationI
TypesFairy
AbilitiesCute Charm: Contact with the Pokémon may cause infatuation.
Magic Guard: The Pokémon only takes damage from attacks.
Friend Guard: Reduces damage done to allies.
WeaknessesPoison, Steel

Clefairy is based on a pixie. Although he is rare to see normally, he can be seen on full moon nights; on those occasions, they go out in groups to play, and a mysterious magnetic field is generated around them. When the moonlight bathes his wings, they give off a faint glow, and without even flapping them, he is able to float in the air, giving him the appearance of an adorable fairy.

At dawn, the exhausted Clefairy return to their mountain lodges to sleep huddled together. Clefairy is a very popular Pokémon around the world because of its sweet appearance, friendly nature, and adorable cry. It is said that happiness will come to those who see a group of Clefairy dancing in the light of the full moon.

This Pokémon inhabits quiet mountains where it lives with other members of its species or evolutionary family, such as Mount Moon. In the anime, it is believed that they may come from outer space and they have been seen to be able to create flying ships.

Moves

Level  Move  Type  Cat.  Pwr.  Acc.  PP
1SingNormalStatus55%15
1Sweet KissFairyStatus75%10
1Disarming VoiceFairySpecial40—%15
1EncoreNormalStatus100%5
1CharmFairyStatus100%20
1SplashNormalStatus—%40
1PoundNormalPhysical40100%35
1CopycatNormalStatus—%20
1GrowlNormalStatus100%40
1Defense CurlNormalStatus—%40
4Stored PowerPsychicSpecial20100%10
8MinimizeNormalStatus—%10
12After YouNormalStatus—%15
16Life DewWaterStatus—%10
20MetronomeNormalStatus—%10
24MoonlightFairyStatus—%5
28GravityPsychicStatus—%5
32Meteor MashSteelPhysical9090%10
36Follow MeNormalStatus—%20
40Cosmic PowerPsychicStatus—%20
44MoonblastFairySpecial95100%15
48Healing WishPsychicStatus—%10

Clefable

Number#036
GenerationI
TypesFairy
AbilitiesCute Charm: Contact with the Pokémon may cause infatuation.
Magic Guard: The Pokémon only takes damage from attacks.
Unaware: When attacking, the Pokémon ignores the target Pokémon’s stat changes.
WeaknessesPoison, Steel

Clefable is based on a pixie. This fairy Pokémon is said to live in groups deep in the mountains, in quiet and far away areas. He is charming and very shy, so he does not like to be seen in front of people. Its sensitive ears allow it to distinguish distant sounds, which is why it prefers to live in quiet places. This sensitivity is such that it is able to hear the drop of a pin 1 km away, and uses it to protect and be aware of its own surroundings.

Clefable moves by jumping using his wings. These allow him to walk through water, but not to fly. He loves to take walks around the lakes on quiet full moon nights. Spotting a Clefable couple hopping around is said to bring happiness to a marriage. Some scientists maintain that when he stares at the sky on full moon nights it is because he feels homesick and tries to listen to the voices of his companions left behind on the moon.

Moves

Level  Move  Type  Cat.  Pwr.  Acc.  PP
1SingNormalStatus55%15
1Sweet KissFairyStatus75%10
1Disarming VoiceFairySpecial40—%15
1EncoreNormalStatus100%5
1CharmFairyStatus100%20
1Stored PowerPsychicSpecial20100%10
1MinimizeNormalStatus—%10
1After YouNormalStatus—%15
1Life DewWaterStatus—%10
1MetronomeNormalStatus—%10
1MoonlightFairyStatus—%5
1GravityPsychicStatus—%5
1Meteor MashSteelPhysical9090%10
1Follow MeNormalStatus—%20
1Cosmic PowerPsychicStatus—%20
1MoonblastFairySpecial95100%15
1Healing WishPsychicStatus—%10
1SplashNormalStatus—%40
1PoundNormalPhysical40100%35
1CopycatNormalStatus—%20
1GrowlNormalStatus100%40
1Defense CurlNormalStatus—%40

Cleffa

Number#173
GenerationII
TypesFairy
AbilitiesCute Charm: Contact with the Pokémon may cause infatuation.
Magic Guard: The Pokémon only takes damage from attacks.
Friend Guard: Reduces damage done to allies.
WeaknessesPoison, Steel

Cleffa is based on a pixie. Because of her unusual star shape, people believe that she came from a meteorite that fell to earth. When there is a meteor shower, groups of Cleffa can be seen dancing in circles at night. They only stop during the day; then they stop dancing and drink the morning dew. After this, they disappear with the sun.

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It is said that watching this show can bring good luck. Wherever a meteorite has hit, it will be very likely to find this Pokémon. Interestingly, when various meteors light up the night sky, Cleffa’s eyesight improves in strange ways. This Pokémon remembers its home when it looks at the sky during a meteor shower.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP
1SplashNormalStatus—%40
1PoundNormalPhysical40100%35
1CopycatNormalStatus—%20
4SingNormalStatus55%15
8Sweet KissFairyStatus75%10
12Disarming VoiceFairySpecial40—%15
16EncoreNormalStatus100%5
20CharmFairyStatus100%20

Bellossom

Number#183
GenerationII
TypesGrass
AbilitiesChlorophyll: Boosts the Pokémon’s Speed stat in harsh sunlight.
Healer: Sometimes heals an ally’s status condition.
WeaknessesFire, Ice, Flying, Poison, Fire

Bellossom is inspired by the Rafflesia flower and a hula dancer. Bellossom is a Pokémon that lives mainly in the southern areas and loves the sun and company. Unlike Oddish, Bellossom loves to expose himself to sunlight and perform a peculiar dance. It is said that the flowers that adorn its head are more beautiful the more stench the Gloom from which Bellossom evolved was given off.

If you look closely at the flowers on its head, you can see that it bears a certain resemblance to the Vileplume flower. When the rainy season ends, the Bellossom perform a peculiar dance to invoke the sun. Bellossom is a very sweet and friendly Pokémon that is always happy with its trainer. When night falls, this Pokémon closes the petals of its flowers and goes to sleep.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP
1Petal BlizzardGrassPhysical90100%15
1Quiver DanceBugStatus—%20
1Mega DrainGrassSpecial40100%15
1Poison PowderPoisonStatus75%35
1Stun SporeGrassStatus75%30
1Sleep PowderGrassStatus75%15
1Giga DrainGrassSpecial75100%10
1ToxicPoisonStatus90%10
1MoonblastFairySpecial95100%15
1Grassy TerrainGrassStatus—%10
1MoonlightFairyStatus—%5
1Petal DanceGrassSpecial120100%10
1AbsorbGrassSpecial20100%25
1GrowthNormalStatus—%20
1AcidPoisonSpecial40100%30
1Sweet ScentNormalStatus100%20
Evo.Petal BlizzardGrassPhysical90100%15

Sudowoodo

Number#185
GenerationII
TypesRock
AbilitiesSturdy: It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Rock Head: Protects the Pokémon from recoil damage.
Rattled: Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
WeaknessesFighting, Ground, Steel, Water, Grass

The reason why Sudowoodo looks like a tree is because it only pretends to be one, although it is a Rock-type. Sudowoodo is known as the imitator Pokémon. Sudowoodo loves being mistaken for a tree. If his presence is discovered, he runs to hide. Depending on the season, it grabs different kinds of branches in order to better blend in with its surrounding environment. Therefore, it is very difficult to spot them.

However, since the green pods of this Pokémon remain green throughout the year, even in winter, their camouflage fails, making them easy to identify. He is afraid and hates water, in any of its manifestations. If he sees it, he will run away, unless he is able to face his fears.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP
1SlamNormalPhysical8075%20
1Stone EdgeRockPhysical10080%5
1Hammer ArmFightingPhysical10090%10
1Wood HammerGrassPhysical120100%15
1Fake TearsDarkStatus100%20
1CopycatNormalStatus—%20
1FlailNormalPhysical100%15
1Rock ThrowRockPhysical5090%15
Evo.SlamNormalPhysical8075%20
12BlockNormalStatus—%5
16MimicNormalStatus—%10
20Rock TombRockPhysical6095%15
24Tearful LookNormalStatus—%20
28Sucker PunchDarkPhysical70100%5
32Rock SlideRockPhysical7590%10
36Low KickFightingPhysical100%20
40CounterFightingPhysical100%20
44Double-EdgeNormalPhysical120100%15
48Head SmashRockPhysical15080%5

Hitmontop

Number#237
GenerationII
TypesFighting
AbilitiesIntimidate: The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
Technician: Powers up the Pokémon’s weaker moves.
Steadfast: The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.
WeaknessesPsychic, Flying, Fairy

Hitmontop is based on a spinning top and a capoeira fighter. Although at first glance he may appear to have 3 legs, he only has 2, and a very powerful tail with which he strikes. Hitmontop does a handstand with the little horn on his head and spins fast as he kicks out. This is an offensive and defensive technique at the same time, as it helps you throw kick after kick while also throwing your opponent off the scent.

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The centrifugal force of the spins multiplies the destructive power of his kicks tenfold. This Pokémon moves faster by turning on itself than walking. If he gets too fast, he can dig a hole in the ground and end up underground.

Hitmontop controls his kicks to perfection, so they can be smooth, graceful, and dancey, or powerful and devastating. It’s easy for opponents or trainers to gawk at him moving, causing them to get bruised from the hits.

Moves

Level  Move  Type  Cat.  Pwr.  Acc.  PP
1Triple KickFightingPhysical1090%10
1FeintNormalPhysical30100%10
1Rapid SpinNormalPhysical50100%40
1TackleNormalPhysical40100%35
1Helping HandNormalStatus—%20
1Fake OutNormalPhysical40100%10
1Focus EnergyNormalStatus—%30
Evo.Triple KickFightingPhysical1090%10
4Quick AttackNormalPhysical40100%30
8Gyro BallSteelPhysical100%5
12DetectFightingStatus—%5
16RevengeFightingPhysical60100%10
21Wide GuardRockStatus—%10
21Quick GuardFightingStatus—%15
24Sucker PunchDarkPhysical70100%5
28AgilityPsychicStatus—%30
32DigGroundPhysical80100%10
36Close CombatFightingPhysical120100%5
40CounterFightingPhysical100%20
44EndeavorNormalPhysical100%5

Ludicolo

Number#272
GenerationIII
TypesWater, Grass
AbilitiesSwift Swim: Boosts the Pokémon’s Speed stat in rain.
Rain Dish: The Pokémon gradually regains HP in rain.
Own Tempo: This Pokémon has its own tempo, and that prevents it from becoming confused.
WeaknessesFlying, Poison, Bug

Ludicolo is based on a combination of a kappa, a duck, a pineapple, and a Colonquintidae. The top of Ludicolo’s head resembles a Mexican hat. The skin that covers almost the entire body seems to be based on a poncho. The bill is similar to that of the ducks, although it is not as long. This Pokémon bears a vague resemblance to a Mexican mariachi due to its body shape, the hat it is wearing, and its cheerful, dancing character.

Ludicolo’s cells are revolutionized and filled with energy when he hears rhythmic and happy sounds, so he starts dancing with a lot of rhythm as soon as he hears party music. This energy also takes her to combat where she also shows off this great amount of energy, making her not flinch even in front of the strongest enemy. Wild Ludicolo often appear when they hear children singing on hiking trips.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP
1Teeter DanceNormalStatus100%20
1Fake OutNormalPhysical40100%10
1Knock OffDarkPhysical65100%20
1FlailNormalPhysical100%15
1MistIceStatus—%30
1Mega DrainGrassSpecial40100%15
1Fury SwipesNormalPhysical1880%15
1Bubble BeamWaterSpecial65100%20
1Nature PowerNormalStatus—%20
1Giga DrainGrassSpecial75100%10
1Rain DanceWaterStatus—%5
1Zen HeadbuttPsychicPhysical8090%15
1Energy BallGrassSpecial90100%10
1Hydro PumpWaterSpecial11080%5
1AstonishGhostPhysical30100%15
1GrowlNormalStatus100%40
1AbsorbGrassSpecial20100%25
1Water GunWaterSpecial40100%25

Kirlia

Number#281
GenerationIII
TypesPsychic, Fairy
AbilitiesSynchronize: The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
Trace: When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability.
Telepathy: Anticipates an ally’s attack and dodges it.
WeaknessesPoison, Ghost, Steel

Kirlia is a dancing Pokémon that can stand on its tiptoes without falling (like a ballet dancer). She has thick white fur that delicately opens into a small skirt. Kirlia can cause mirages that confuse the opponent in combat. She has a highly developed brain. It is said that if Kirlia is exposed to the positive emotions of the trainer she becomes more beautiful.

When fighting, these Pokémon rely on their psychic and psychokinetic powers to weaken their opponents as quickly as possible. Kirlia, like Ralts, Gardevoir, and Gallade, is able to sense her trainer’s feelings, and depending on them, Kirlia will feel the same way. This is because Kirlia has a high level of empathy.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP
1GrowlNormalStatus100%40
1Disarming VoiceFairySpecial40—%15
1Double TeamNormalStatus—%15
1ConfusionPsychicSpecial50100%25
9HypnosisPsychicStatus60%20
12Draining KissFairySpecial50100%10
15TeleportPsychicStatus—%20
18PsybeamPsychicSpecial65100%20
23Life DewWaterStatus—%10
28CharmFairyStatus100%20
33Calm MindPsychicStatus—%20
38PsychicPsychicSpecial90100%10
43Heal PulsePsychicStatus—%10
48Dream EaterPsychicSpecial100100%15
53Future SightPsychicSpecial120100%10

Gardevoir

Number#282
GenerationIII
TypesPsychic, Fairy
AbilitiesSynchronize: The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
Trace: When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability.
Telepathy: Anticipates an ally’s attack and dodges it.
Pixilate: Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
WeaknessesPoison, Ghost, Steel

Gardevoir is based on a prima ballerina, who is the highest-ranking of a company. Her fine and small features refer to anesama ningyou, traditional Japanese dolls that are characterized by wearing elegant clothes, and her nature to protect her trainer and take care of them, is a reference to guardian angels.

Gardevoir’s mood is closely related to his trainer’s, meaning if his trainer is worried or sad, Gardevoir will be too. Conversely, if its trainer is happy or elated, Gardevoir will feel just as well. Its psychic powers are disconcertingly strong thanks to his well-developed brain, which far exceeds that of a human being, so he is also able to see situations that are going to happen in the future.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP
1Dazzling GleamFairySpecial80100%10
1MoonblastFairySpecial95100%15
1Misty TerrainFairyStatus—%10
1Healing WishPsychicStatus—%10
1CharmFairyStatus100%20
1GrowlNormalStatus100%40
1Disarming VoiceFairySpecial40—%15
1Double TeamNormalStatus—%15
1ConfusionPsychicSpecial50100%25
Evo.Dazzling GleamFairySpecial80100%10
9HypnosisPsychicStatus60%20
12Draining KissFairySpecial50100%10
15TeleportPsychicStatus—%20
18PsybeamPsychicSpecial65100%20
23Life DewWaterStatus—%10
28WishNormalStatus—%10
35Calm MindPsychicStatus—%20
42PsychicPsychicSpecial90100%10
49Heal PulsePsychicStatus—%10
56Dream EaterPsychicSpecial100100%15
63Future SightPsychicSpecial120100%10

Medicham

Number#308
GenerationIII
TypesFighting, Psychic
AbilitiesPure Power: Using its pure power, the Pokémon doubles its Attack stat.
Telepathy: Anticipates an ally’s attack and dodges it.
WeaknessesFlying, Ghost, Fairy

Medicham likes meditation so much that he sometimes forgets his own needs. Some people claim to have seen Medicham levitating in full meditation. They usually live in Buddhist temples, located in high and cold places, along with Meditite.

They are especially known for their strength of will, their agility in combat, and their power with martial arts. Part of that agility comes precisely from his meditations, which give him the power to anticipate the enemy’s movements. They are also capable of sensing their trainer’s feelings, much like Gardevoir or Lucario.

Moves

Level  Move  Type  Cat.  Pwr.  Acc.  PP
1Zen HeadbuttPsychicPhysical8090%15
1Fire PunchFirePhysical75100%15
1Thunder PunchElectricPhysical75100%15
1Ice PunchIcePhysical75100%15
1PoundNormalPhysical40100%35
1ConfusionPsychicSpecial50100%25
1DetectFightingStatus—%5
4Low KickFightingPhysical100%20
7ConfusionPsychicSpecial50100%25
9DetectFightingStatus—%5
12EndureNormalStatus—%10
15FeintNormalPhysical30100%10
17Force PalmFightingPhysical60100%10
20PsybeamPsychicSpecial65100%20
23Calm MindPsychicStatus—%20
25Mind ReaderNormalStatus—%5
28High Jump KickFightingPhysical13090%10
31Psych UpNormalStatus—%10
33AcupressureNormalStatus—%30
36Power TrickPsychicStatus—%10
42ReversalFightingPhysical100%15
47RecoverNormalStatus—%10
53CounterFightingPhysical100%20

Spinda

Number#327
GenerationIII
TypesNormal
AbilitiesOwn Tempo: This Pokémon has its own tempo, and that prevents it from becoming confused.
Tangled Feet: Raises evasiveness if the Pokémon is confused.
Contrary: Makes stat changes have an opposite effect.
WeaknessesFighting

Spinda is based on a Qinling panda, though he has rabbit-like ears. Its brown skin has reddish spots, the position of which varies from one Spinda to another. This Pokémon has an unstable way of walking, it staggers. It gives the feeling of dancing and being dizzy. He staggers so much that he can confuse his enemy, causing his aim to miss. He also amazingly dodges the attacks of the rivals thanks to his staggers.

Although Spinda intends to walk in a straight line, it can’t help but wobble unsteadily and clumsily. If it walks for a long period, Spinda himself may become dizzy. Although it is said that no two Spinda have the same drawings on their fur, the truth is that the probability exists. However, this is so low that it is practically impossible, being less than 1 in 4,000,000,000. Some scholars enjoy analyzing the various patterns.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP
1TackleNormalPhysical40100%35
5CopycatNormalStatus—%20
10Teeter DanceNormalStatus100%20
14PsybeamPsychicSpecial65100%20
19HypnosisPsychicStatus60%20
23Body SlamNormalPhysical85100%15
28Sucker PunchDarkPhysical70100%5
32Teeter DanceNormalStatus100%20
37UproarNormalSpecial90100%10
41Psych UpNormalStatus—%10
46Double-EdgeNormalPhysical120100%15
50FlailNormalPhysical100%15
55ThrashNormalPhysical120100%10

Altaria

Number#334
GenerationIII
TypesDragon, Flying
AbilitiesNatural Cure: All status conditions heal when the Pokémon switches out.
Cloud Nine: Eliminates the effects of weather.
Pixilate: Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
WeaknessesRock, Ice, Dragon, Fairy

This Pokémon seems to have clouds instead of wings, which is useful for not being detected while flying freely in the sky. This Pokémon can be found flying in the skies of temperate places such as islands or beaches depending on the weather and the abundance of berries and other fruits. When winter arrives in an area, they usually migrate to another place where the cold is not intense, in this process they move along with the entire flock and rest in a cave at night.

When resting, due to the cold, they all gather together and huddle together for warmth. The Swablu often also participate in this process. Altaria is a peaceful Pokémon, when it feels threatened it uses its feathers to hide with its wings in the air and camouflage itself in the sky with the clouds. It is known to use its fluffy wings to catch air currents and so rise quickly.

In addition to being a Pokémon with great defense, it uses its beautiful and high-pitched song to attract a mate or defend itself, in case the opponent falls asleep. This is why it is known as the singing Pokémon. Singing melodies with its crystal-clear voice, this Pokémon leaves its listeners in awe and wonder.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP
1Dragon PulseDragonSpecial85100%10
1HurricaneBDSPFlyingSpecial11070%10
1PluckFlyingPhysical60100%20
1PeckFlyingPhysical35100%35
1GrowlNormalStatus100%40
1Disarming VoiceFairySpecial40—%15
1MistIceStatus—%30
Evo.Dragon PulseDragonSpecial85100%10
12Fury AttackNormalPhysical1585%20
16RoundNormalSpecial60100%15
20Dragon BreathDragonSpecial60100%20
24SafeguardNormalStatus—%25
28SingNormalStatus55%15
32Cotton GuardGrassStatus—%10
38Take DownNormalPhysical9085%20
44MoonblastFairySpecial95100%15
50Perish SongNormalStatus—%5
56Sky AttackFlyingPhysical14090%5

Roserade

Number#407
GenerationIV
TypesGrass, Poison
AbilitiesNature Cure: All status conditions heal when the Pokémon switches out.
Poison Point: Contact with the Pokémon may poison the attacker.
Technician: Powers up the Pokémon’s weaker moves.
WeaknessesFlying, Fire, Psychic, Ice

Roserade is based on a bouquet of roses, one red and one blue. His face is inspired by a mask or mask used in a masquerade ball. She is also inspired by a fairy, based on her appearance and her egg cluster. The Roserade are usually very loyal to their trainers. They like gardening, and they move by dancing. It is spectacular to use in Pokémon contests.

It has the sinister characteristic of exhaling a perfume that the more irresistible it is, the more poisonous it becomes. Roserade usually prefer areas where there is enough sun to live. It is an excellent Pokémon for beauty pageants, since it has a slender and delicate figure, and in its attacks, it shows the incredible elegance of a dancer.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP
1Grassy TerrainGrassStatus—%10
1Poison StingPoisonPhysical15100%35
1Venom DrenchPoisonStatus100%20
1Mega DrainGrassSpecial40100%15
1Leech SeedGrassStatus90%10
1Magical LeafGrassSpecial60—%20
1Toxic SpikesPoisonStatus—%20
1Sweet ScentNormalStatus100%20
1Giga DrainGrassSpecial75100%10
1SynthesisGrassStatus—%5
1ToxicPoisonStatus90%10
1Petal BlizzardGrassPhysical90100%15
1AromatherapyGrassStatus—%5
1IngrainGrassStatus—%20
1Petal DanceGrassSpecial120100%10
1AbsorbGrassSpecial20100%25
1GrowthNormalStatus—%20
1Stun SporeGrassStatus75%30
1Worry SeedGrassStatus100%10

Maractus

Number#556
GenerationV
TypesGrass
AbilitiesWater Absorb: Restores HP if hit by a Water-type move instead of taking damage.
Chlorophyll: Boosts the Pokémon’s Speed stat in harsh sunlight.
Storm Drain: Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
WeaknessesFire, Ice, Flying, Poison, Fire

Maractus is based on a nopal or prickly pear and a maraca. His body has a single leg, two arms with yellow spikes at the ends, and appendages on his head, which resemble pigtails, or horns, with pink flowers at the tips. When it moves rhythmically, it emits the sound of maracas. It also drives away bird Pokémon that try to feed on it by staggering heavily, making the sound similar to maracas.

Moves

Level  Move  Type  Cat.  Pwr.  Acc.  PP
1Spiky ShieldGrassStatus—%10
1PeckFlyingPhysical35100%35
1AbsorbGrassSpecial20100%25
1After YouNormalStatus—%15
1IngrainGrassStatus—%20
4GrowthNormalStatus—%20
8Mega DrainGrassSpecial40100%15
12Leech SeedGrassStatus90%10
16Sucker PunchDarkPhysical70100%5
20Pin MissileBugPhysical2595%20
24Giga DrainGrassSpecial75100%10
28Sweet ScentNormalStatus100%20
32SynthesisGrassStatus—%5
36Petal BlizzardGrassPhysical90100%15
40Cotton SporeGrassStatus100%40
44Sunny DayFireStatus—%5
48Solar BeamGrassSpecial120100%10
52AcupressureNormalStatus—%30
56Petal DanceGrassSpecial120100%10
60Cotton GuardGrassStatus—%10

Meloetta

Number#648
GenerationV
TypesAria Forme: Normal, Psychic
Pirouette Forme: Normal, Fighting
AbilitiesSerene Grace: Boosts the likelihood of additional effects occurring when attacking.
WeaknessesAria Forme: Bug, Dark
Pirouette Forme: Fighting, Flying, Psychic, Fairy

Meloetta can take two different forms:

  • Aria Forme: In this form, Meloetta sings with a unique vocalization capable of reaching all notes, freely manipulating the emotions of the creatures that listen to its melody. The melodies Meloetta sings have the power to make the Pokémon around her feel happy. She features a high special attack and special defense.
  • Pirouette Forme: Meloetta’s dance form sees her attack, speed, and defense increased, sacrificing some of her special attack and special defense.

Moves

Level  Move  Type  Cat.  Pwr.  Acc.  PP
1RoundNormalSpecial60100%15
1Quick AttackNormalPhysical40100%30
1ConfusionPsychicSpecial50100%25
1SingNormalStatus55%15
6Quick AttackNormalPhysical40100%30
11ConfusionPsychicSpecial50100%25
16SingNormalStatus55%15
21Teeter DanceNormalStatus100%20
26AcrobaticsFlyingPhysical55100%15
31PsybeamPsychicSpecial65100%20
36Echoed VoiceNormalSpecial40100%15
43U-turnBugPhysical70100%20
50Wake-Up SlapFightingPhysical70100%10
57PsychicPsychicSpecial90100%10
64Hyper VoiceNormalSpecial90100%10
71Role PlayPsychicStatus—%10
78Close CombatFightingPhysical120100%5
85Perish SongNormalStatus—%5

Primarina

Number#730
GenerationVII
TypesWater, Fairy
AbilitiesTorrent: Powers up Water-type moves when the Pokémon’s HP is low.
Liquid Voice: All sound-based moves become Water-type moves.
WeaknessesPoison, Grass, Electric

Primarina is based on a sea lion, as well as a mermaid and an opera singer. When dancing, Primarina releases water balloons around her and moves them using the sound waves of her voice. When the moonlight reflects off these globes, the resulting show is almost magical. By using his voice to control them, the slightest injury to his vocal cords can be a serious setback.

His biggest enemies are the arid environments and the excessive use of the voice in consecutive fights. Some of the balloons released by Primarina burst on contact and others do not. The rest serve as a springboard for him to move around as he taunts his rivals and uses a variety of explosions to set off some of them.

The songs of Primarina present a multitude of variations that affect the movement of the balloons in different ways. It has been found that they share them with their congeners, so each colony has distinctive songs.

Moves

Level  Move  Type  Cat.  Pwr.  Acc.  PP
1Sparkling AriaWaterSpecial90100%10
1PoundNormalPhysical40100%35
1GrowlNormalStatus100%40
1Water GunWaterSpecial40100%25
1Disarming VoiceFairySpecial40—%15
Evo.Sparkling AriaWaterSpecial90100%10
9Aqua JetWaterPhysical40100%20
12Baby-Doll EyesFairyStatus100%30
15Icy WindIceSpecial5595%15
20SingNormalStatus55%15
25Bubble BeamWaterSpecial65100%20
30EncoreNormalStatus100%5
37Misty TerrainFairyStatus—%10
44Hyper VoiceNormalSpecial90100%10
51MoonblastFairySpecial95100%15
58Hydro PumpWaterSpecial11080%5

Oricorio

Number#741
GenerationVII
TypesBaile Style: Fire, Flying
Pom-Pom Style: Electric, Flying
Pa’u Style: Psychic, Flying
Sensu Style: Ghost, Flying
AbilitiesDancer: When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
WeaknessesBaile Style: Rock, Water, Electric
Pom-Pom Style: Rock, Ice
Pa’u Style: Rock, Ghost, Electric, Ice, Dark
Sensu Style: Rock, Ghost, Electric, Ice, Dark

Oricorio is based on a Hawaiian honeycreeper, and, like these, they present different variants depending on the type of flower they feed on. It is also based on different dance forms throughout the world, and its four color varieties (yellow, pink, red, and purple) are the official colors of the four main Hawaiian Islands. All forms of Oricorio are characterized by having a curved pink beak, and three toes in front and one in back present on their legs, which also turn pink.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP
1PoundNormalPhysical40100%35
4GrowlNormalStatus100%40
6PeckFlyingPhysical35100%35
10Helping HandNormalStatus—%20
13Air CutterFlyingSpecial6095%25
16Baton PassNormalStatus—%40
20Feather DanceFlyingStatus100%15
23Double SlapNormalPhysical1585%10
26Teeter DanceNormalStatus100%20
30RoostFlyingStatus—%10
33CaptivateNormalStatus100%20
36Air SlashFlyingSpecial7595%15
40Revelation DanceNormalSpecial90100%15
43Mirror MoveFlyingStatus—%20
46AgilityPsychicStatus—%30
50HurricaneFlyingSpecial11070%10

Michingo

Redactor y editor principal en Tiempo de recreo. Pasa todo el día en frente del televisor y jugando videojuegos, solo por eso fue contratado en el medio.

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