As Professor Oak once said, the world of Pokémon is full of amazing creatures. Throughout the eight generations, players and fans have been introduced to a variety of different creatures, each of them resembling different animals, objects, or some other, more abstract, concepts. One such concept is dance. Dance is difficult to present in the form of a specific Pokémon, but there are some species that are obviously dance-oriented.

We are going to rank these Pokémon based on their PokéDex numbers and provide you with some basic information on each of them, including their moves, abilities, and weaknesses. We’re also going to answer some additional questions about each of the Pokémon. Let us begin!

Clefairy

Number #035
Generation I
Types Fairy
Abilities Cute Charm: Contact with the Pokémon may cause infatuation.
Magic Guard: The Pokémon only takes damage from attacks.
Friend Guard: Reduces damage done to allies.
Weaknesses Poison, Steel

Clefairy is based on a pixie. Although he is rare to see normally, he can be seen on full moon nights; on those occasions, they go out in groups to play, and a mysterious magnetic field is generated around them. When the moonlight bathes his wings, they give off a faint glow, and without even flapping them, he is able to float in the air, giving him the appearance of an adorable fairy.

At dawn, the exhausted Clefairy return to their mountain lodges to sleep huddled together. Clefairy is a very popular Pokémon around the world because of its sweet appearance, friendly nature, and adorable cry. It is said that happiness will come to those who see a group of Clefairy dancing in the light of the full moon.

This Pokémon inhabits quiet mountains where it lives with other members of its species or evolutionary family, such as Mount Moon. In the anime, it is believed that they may come from outer space and they have been seen to be able to create flying ships.

Moves

Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Sing Normal Status 55% 15
1 Sweet Kiss Fairy Status 75% 10
1 Disarming Voice Fairy Special 40 —% 15
1 Encore Normal Status 100% 5
1 Charm Fairy Status 100% 20
1 Splash Normal Status —% 40
1 Pound Normal Physical 40 100% 35
1 Copycat Normal Status —% 20
1 Growl Normal Status 100% 40
1 Defense Curl Normal Status —% 40
4 Stored Power Psychic Special 20 100% 10
8 Minimize Normal Status —% 10
12 After You Normal Status —% 15
16 Life Dew Water Status —% 10
20 Metronome Normal Status —% 10
24 Moonlight Fairy Status —% 5
28 Gravity Psychic Status —% 5
32 Meteor Mash Steel Physical 90 90% 10
36 Follow Me Normal Status —% 20
40 Cosmic Power Psychic Status —% 20
44 Moonblast Fairy Special 95 100% 15
48 Healing Wish Psychic Status —% 10

Clefable

Number #036
Generation I
Types Fairy
Abilities Cute Charm: Contact with the Pokémon may cause infatuation.
Magic Guard: The Pokémon only takes damage from attacks.
Unaware: When attacking, the Pokémon ignores the target Pokémon’s stat changes.
Weaknesses Poison, Steel

Clefable is based on a pixie. This fairy Pokémon is said to live in groups deep in the mountains, in quiet and far away areas. He is charming and very shy, so he does not like to be seen in front of people. Its sensitive ears allow it to distinguish distant sounds, which is why it prefers to live in quiet places. This sensitivity is such that it is able to hear the drop of a pin 1 km away, and uses it to protect and be aware of its own surroundings.

Clefable moves by jumping using his wings. These allow him to walk through water, but not to fly. He loves to take walks around the lakes on quiet full moon nights. Spotting a Clefable couple hopping around is said to bring happiness to a marriage. Some scientists maintain that when he stares at the sky on full moon nights it is because he feels homesick and tries to listen to the voices of his companions left behind on the moon.

Moves

Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Sing Normal Status 55% 15
1 Sweet Kiss Fairy Status 75% 10
1 Disarming Voice Fairy Special 40 —% 15
1 Encore Normal Status 100% 5
1 Charm Fairy Status 100% 20
1 Stored Power Psychic Special 20 100% 10
1 Minimize Normal Status —% 10
1 After You Normal Status —% 15
1 Life Dew Water Status —% 10
1 Metronome Normal Status —% 10
1 Moonlight Fairy Status —% 5
1 Gravity Psychic Status —% 5
1 Meteor Mash Steel Physical 90 90% 10
1 Follow Me Normal Status —% 20
1 Cosmic Power Psychic Status —% 20
1 Moonblast Fairy Special 95 100% 15
1 Healing Wish Psychic Status —% 10
1 Splash Normal Status —% 40
1 Pound Normal Physical 40 100% 35
1 Copycat Normal Status —% 20
1 Growl Normal Status 100% 40
1 Defense Curl Normal Status —% 40

Cleffa

Number #173
Generation II
Types Fairy
Abilities Cute Charm: Contact with the Pokémon may cause infatuation.
Magic Guard: The Pokémon only takes damage from attacks.
Friend Guard: Reduces damage done to allies.
Weaknesses Poison, Steel

Cleffa is based on a pixie. Because of her unusual star shape, people believe that she came from a meteorite that fell to earth. When there is a meteor shower, groups of Cleffa can be seen dancing in circles at night. They only stop during the day; then they stop dancing and drink the morning dew. After this, they disappear with the sun.

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It is said that watching this show can bring good luck. Wherever a meteorite has hit, it will be very likely to find this Pokémon. Interestingly, when various meteors light up the night sky, Cleffa’s eyesight improves in strange ways. This Pokémon remembers its home when it looks at the sky during a meteor shower.

Moves

 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Splash Normal Status —% 40
1 Pound Normal Physical 40 100% 35
1 Copycat Normal Status —% 20
4 Sing Normal Status 55% 15
8 Sweet Kiss Fairy Status 75% 10
12 Disarming Voice Fairy Special 40 —% 15
16 Encore Normal Status 100% 5
20 Charm Fairy Status 100% 20

Bellossom

Number #183
Generation II
Types Grass
Abilities Chlorophyll: Boosts the Pokémon’s Speed stat in harsh sunlight.
Healer: Sometimes heals an ally’s status condition.
Weaknesses Fire, Ice, Flying, Poison, Fire

Bellossom is inspired by the Rafflesia flower and a hula dancer. Bellossom is a Pokémon that lives mainly in the southern areas and loves the sun and company. Unlike Oddish, Bellossom loves to expose himself to sunlight and perform a peculiar dance. It is said that the flowers that adorn its head are more beautiful the more stench the Gloom from which Bellossom evolved was given off.

If you look closely at the flowers on its head, you can see that it bears a certain resemblance to the Vileplume flower. When the rainy season ends, the Bellossom perform a peculiar dance to invoke the sun. Bellossom is a very sweet and friendly Pokémon that is always happy with its trainer. When night falls, this Pokémon closes the petals of its flowers and goes to sleep.

Moves

 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Petal Blizzard Grass Physical 90 100% 15
1 Quiver Dance Bug Status —% 20
1 Mega Drain Grass Special 40 100% 15
1 Poison Powder Poison Status 75% 35
1 Stun Spore Grass Status 75% 30
1 Sleep Powder Grass Status 75% 15
1 Giga Drain Grass Special 75 100% 10
1 Toxic Poison Status 90% 10
1 Moonblast Fairy Special 95 100% 15
1 Grassy Terrain Grass Status —% 10
1 Moonlight Fairy Status —% 5
1 Petal Dance Grass Special 120 100% 10
1 Absorb Grass Special 20 100% 25
1 Growth Normal Status —% 20
1 Acid Poison Special 40 100% 30
1 Sweet Scent Normal Status 100% 20
Evo. Petal Blizzard Grass Physical 90 100% 15

Sudowoodo

Number #185
Generation II
Types Rock
Abilities Sturdy: It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Rock Head: Protects the Pokémon from recoil damage.
Rattled: Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Weaknesses Fighting, Ground, Steel, Water, Grass

The reason why Sudowoodo looks like a tree is because it only pretends to be one, although it is a Rock-type. Sudowoodo is known as the imitator Pokémon. Sudowoodo loves being mistaken for a tree. If his presence is discovered, he runs to hide. Depending on the season, it grabs different kinds of branches in order to better blend in with its surrounding environment. Therefore, it is very difficult to spot them.

However, since the green pods of this Pokémon remain green throughout the year, even in winter, their camouflage fails, making them easy to identify. He is afraid and hates water, in any of its manifestations. If he sees it, he will run away, unless he is able to face his fears.

Moves

 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Slam Normal Physical 80 75% 20
1 Stone Edge Rock Physical 100 80% 5
1 Hammer Arm Fighting Physical 100 90% 10
1 Wood Hammer Grass Physical 120 100% 15
1 Fake Tears Dark Status 100% 20
1 Copycat Normal Status —% 20
1 Flail Normal Physical 100% 15
1 Rock Throw Rock Physical 50 90% 15
Evo. Slam Normal Physical 80 75% 20
12 Block Normal Status —% 5
16 Mimic Normal Status —% 10
20 Rock Tomb Rock Physical 60 95% 15
24 Tearful Look Normal Status —% 20
28 Sucker Punch Dark Physical 70 100% 5
32 Rock Slide Rock Physical 75 90% 10
36 Low Kick Fighting Physical 100% 20
40 Counter Fighting Physical 100% 20
44 Double-Edge Normal Physical 120 100% 15
48 Head Smash Rock Physical 150 80% 5

Hitmontop

Number #237
Generation II
Types Fighting
Abilities Intimidate: The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
Technician: Powers up the Pokémon’s weaker moves.
Steadfast: The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.
Weaknesses Psychic, Flying, Fairy

Hitmontop is based on a spinning top and a capoeira fighter. Although at first glance he may appear to have 3 legs, he only has 2, and a very powerful tail with which he strikes. Hitmontop does a handstand with the little horn on his head and spins fast as he kicks out. This is an offensive and defensive technique at the same time, as it helps you throw kick after kick while also throwing your opponent off the scent.

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The centrifugal force of the spins multiplies the destructive power of his kicks tenfold. This Pokémon moves faster by turning on itself than walking. If he gets too fast, he can dig a hole in the ground and end up underground.

Hitmontop controls his kicks to perfection, so they can be smooth, graceful, and dancey, or powerful and devastating. It’s easy for opponents or trainers to gawk at him moving, causing them to get bruised from the hits.

Moves

Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Triple Kick Fighting Physical 10 90% 10
1 Feint Normal Physical 30 100% 10
1 Rapid Spin Normal Physical 50 100% 40
1 Tackle Normal Physical 40 100% 35
1 Helping Hand Normal Status —% 20
1 Fake Out Normal Physical 40 100% 10
1 Focus Energy Normal Status —% 30
Evo. Triple Kick Fighting Physical 10 90% 10
4 Quick Attack Normal Physical 40 100% 30
8 Gyro Ball Steel Physical 100% 5
12 Detect Fighting Status —% 5
16 Revenge Fighting Physical 60 100% 10
21 Wide Guard Rock Status —% 10
21 Quick Guard Fighting Status —% 15
24 Sucker Punch Dark Physical 70 100% 5
28 Agility Psychic Status —% 30
32 Dig Ground Physical 80 100% 10
36 Close Combat Fighting Physical 120 100% 5
40 Counter Fighting Physical 100% 20
44 Endeavor Normal Physical 100% 5

Ludicolo

Number #272
Generation III
Types Water, Grass
Abilities Swift Swim: Boosts the Pokémon’s Speed stat in rain.
Rain Dish: The Pokémon gradually regains HP in rain.
Own Tempo: This Pokémon has its own tempo, and that prevents it from becoming confused.
Weaknesses Flying, Poison, Bug

Ludicolo is based on a combination of a kappa, a duck, a pineapple, and a Colonquintidae. The top of Ludicolo’s head resembles a Mexican hat. The skin that covers almost the entire body seems to be based on a poncho. The bill is similar to that of the ducks, although it is not as long. This Pokémon bears a vague resemblance to a Mexican mariachi due to its body shape, the hat it is wearing, and its cheerful, dancing character.

Ludicolo’s cells are revolutionized and filled with energy when he hears rhythmic and happy sounds, so he starts dancing with a lot of rhythm as soon as he hears party music. This energy also takes her to combat where she also shows off this great amount of energy, making her not flinch even in front of the strongest enemy. Wild Ludicolo often appear when they hear children singing on hiking trips.

Moves

 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Teeter Dance Normal Status 100% 20
1 Fake Out Normal Physical 40 100% 10
1 Knock Off Dark Physical 65 100% 20
1 Flail Normal Physical 100% 15
1 Mist Ice Status —% 30
1 Mega Drain Grass Special 40 100% 15
1 Fury Swipes Normal Physical 18 80% 15
1 Bubble Beam Water Special 65 100% 20
1 Nature Power Normal Status —% 20
1 Giga Drain Grass Special 75 100% 10
1 Rain Dance Water Status —% 5
1 Zen Headbutt Psychic Physical 80 90% 15
1 Energy Ball Grass Special 90 100% 10
1 Hydro Pump Water Special 110 80% 5
1 Astonish Ghost Physical 30 100% 15
1 Growl Normal Status 100% 40
1 Absorb Grass Special 20 100% 25
1 Water Gun Water Special 40 100% 25

Kirlia

Number #281
Generation III
Types Psychic, Fairy
Abilities Synchronize: The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
Trace: When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability.
Telepathy: Anticipates an ally’s attack and dodges it.
Weaknesses Poison, Ghost, Steel

Kirlia is a dancing Pokémon that can stand on its tiptoes without falling (like a ballet dancer). She has thick white fur that delicately opens into a small skirt. Kirlia can cause mirages that confuse the opponent in combat. She has a highly developed brain. It is said that if Kirlia is exposed to the positive emotions of the trainer she becomes more beautiful.

When fighting, these Pokémon rely on their psychic and psychokinetic powers to weaken their opponents as quickly as possible. Kirlia, like Ralts, Gardevoir, and Gallade, is able to sense her trainer’s feelings, and depending on them, Kirlia will feel the same way. This is because Kirlia has a high level of empathy.

Moves

 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Growl Normal Status 100% 40
1 Disarming Voice Fairy Special 40 —% 15
1 Double Team Normal Status —% 15
1 Confusion Psychic Special 50 100% 25
9 Hypnosis Psychic Status 60% 20
12 Draining Kiss Fairy Special 50 100% 10
15 Teleport Psychic Status —% 20
18 Psybeam Psychic Special 65 100% 20
23 Life Dew Water Status —% 10
28 Charm Fairy Status 100% 20
33 Calm Mind Psychic Status —% 20
38 Psychic Psychic Special 90 100% 10
43 Heal Pulse Psychic Status —% 10
48 Dream Eater Psychic Special 100 100% 15
53 Future Sight Psychic Special 120 100% 10

Gardevoir

Number #282
Generation III
Types Psychic, Fairy
Abilities Synchronize: The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
Trace: When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability.
Telepathy: Anticipates an ally’s attack and dodges it.
Pixilate: Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
Weaknesses Poison, Ghost, Steel

Gardevoir is based on a prima ballerina, who is the highest-ranking of a company. Her fine and small features refer to anesama ningyou, traditional Japanese dolls that are characterized by wearing elegant clothes, and her nature to protect her trainer and take care of them, is a reference to guardian angels.

Gardevoir’s mood is closely related to his trainer’s, meaning if his trainer is worried or sad, Gardevoir will be too. Conversely, if its trainer is happy or elated, Gardevoir will feel just as well. Its psychic powers are disconcertingly strong thanks to his well-developed brain, which far exceeds that of a human being, so he is also able to see situations that are going to happen in the future.

Moves

 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Dazzling Gleam Fairy Special 80 100% 10
1 Moonblast Fairy Special 95 100% 15
1 Misty Terrain Fairy Status —% 10
1 Healing Wish Psychic Status —% 10
1 Charm Fairy Status 100% 20
1 Growl Normal Status 100% 40
1 Disarming Voice Fairy Special 40 —% 15
1 Double Team Normal Status —% 15
1 Confusion Psychic Special 50 100% 25
Evo. Dazzling Gleam Fairy Special 80 100% 10
9 Hypnosis Psychic Status 60% 20
12 Draining Kiss Fairy Special 50 100% 10
15 Teleport Psychic Status —% 20
18 Psybeam Psychic Special 65 100% 20
23 Life Dew Water Status —% 10
28 Wish Normal Status —% 10
35 Calm Mind Psychic Status —% 20
42 Psychic Psychic Special 90 100% 10
49 Heal Pulse Psychic Status —% 10
56 Dream Eater Psychic Special 100 100% 15
63 Future Sight Psychic Special 120 100% 10

Medicham

Number #308
Generation III
Types Fighting, Psychic
Abilities Pure Power: Using its pure power, the Pokémon doubles its Attack stat.
Telepathy: Anticipates an ally’s attack and dodges it.
Weaknesses Flying, Ghost, Fairy

Medicham likes meditation so much that he sometimes forgets his own needs. Some people claim to have seen Medicham levitating in full meditation. They usually live in Buddhist temples, located in high and cold places, along with Meditite.

They are especially known for their strength of will, their agility in combat, and their power with martial arts. Part of that agility comes precisely from his meditations, which give him the power to anticipate the enemy’s movements. They are also capable of sensing their trainer’s feelings, much like Gardevoir or Lucario.

Moves

Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Zen Headbutt Psychic Physical 80 90% 15
1 Fire Punch Fire Physical 75 100% 15
1 Thunder Punch Electric Physical 75 100% 15
1 Ice Punch Ice Physical 75 100% 15
1 Pound Normal Physical 40 100% 35
1 Confusion Psychic Special 50 100% 25
1 Detect Fighting Status —% 5
4 Low Kick Fighting Physical 100% 20
7 Confusion Psychic Special 50 100% 25
9 Detect Fighting Status —% 5
12 Endure Normal Status —% 10
15 Feint Normal Physical 30 100% 10
17 Force Palm Fighting Physical 60 100% 10
20 Psybeam Psychic Special 65 100% 20
23 Calm Mind Psychic Status —% 20
25 Mind Reader Normal Status —% 5
28 High Jump Kick Fighting Physical 130 90% 10
31 Psych Up Normal Status —% 10
33 Acupressure Normal Status —% 30
36 Power Trick Psychic Status —% 10
42 Reversal Fighting Physical 100% 15
47 Recover Normal Status —% 10
53 Counter Fighting Physical 100% 20

Spinda

Number #327
Generation III
Types Normal
Abilities Own Tempo: This Pokémon has its own tempo, and that prevents it from becoming confused.
Tangled Feet: Raises evasiveness if the Pokémon is confused.
Contrary: Makes stat changes have an opposite effect.
Weaknesses Fighting

Spinda is based on a Qinling panda, though he has rabbit-like ears. Its brown skin has reddish spots, the position of which varies from one Spinda to another. This Pokémon has an unstable way of walking, it staggers. It gives the feeling of dancing and being dizzy. He staggers so much that he can confuse his enemy, causing his aim to miss. He also amazingly dodges the attacks of the rivals thanks to his staggers.

Although Spinda intends to walk in a straight line, it can’t help but wobble unsteadily and clumsily. If it walks for a long period, Spinda himself may become dizzy. Although it is said that no two Spinda have the same drawings on their fur, the truth is that the probability exists. However, this is so low that it is practically impossible, being less than 1 in 4,000,000,000. Some scholars enjoy analyzing the various patterns.

Moves

 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Tackle Normal Physical 40 100% 35
5 Copycat Normal Status —% 20
10 Teeter Dance Normal Status 100% 20
14 Psybeam Psychic Special 65 100% 20
19 Hypnosis Psychic Status 60% 20
23 Body Slam Normal Physical 85 100% 15
28 Sucker Punch Dark Physical 70 100% 5
32 Teeter Dance Normal Status 100% 20
37 Uproar Normal Special 90 100% 10
41 Psych Up Normal Status —% 10
46 Double-Edge Normal Physical 120 100% 15
50 Flail Normal Physical 100% 15
55 Thrash Normal Physical 120 100% 10

Altaria

Number #334
Generation III
Types Dragon, Flying
Abilities Natural Cure: All status conditions heal when the Pokémon switches out.
Cloud Nine: Eliminates the effects of weather.
Pixilate: Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
Weaknesses Rock, Ice, Dragon, Fairy

This Pokémon seems to have clouds instead of wings, which is useful for not being detected while flying freely in the sky. This Pokémon can be found flying in the skies of temperate places such as islands or beaches depending on the weather and the abundance of berries and other fruits. When winter arrives in an area, they usually migrate to another place where the cold is not intense, in this process they move along with the entire flock and rest in a cave at night.

When resting, due to the cold, they all gather together and huddle together for warmth. The Swablu often also participate in this process. Altaria is a peaceful Pokémon, when it feels threatened it uses its feathers to hide with its wings in the air and camouflage itself in the sky with the clouds. It is known to use its fluffy wings to catch air currents and so rise quickly.

In addition to being a Pokémon with great defense, it uses its beautiful and high-pitched song to attract a mate or defend itself, in case the opponent falls asleep. This is why it is known as the singing Pokémon. Singing melodies with its crystal-clear voice, this Pokémon leaves its listeners in awe and wonder.

Moves

 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Dragon Pulse Dragon Special 85 100% 10
1 HurricaneBDSP Flying Special 110 70% 10
1 Pluck Flying Physical 60 100% 20
1 Peck Flying Physical 35 100% 35
1 Growl Normal Status 100% 40
1 Disarming Voice Fairy Special 40 —% 15
1 Mist Ice Status —% 30
Evo. Dragon Pulse Dragon Special 85 100% 10
12 Fury Attack Normal Physical 15 85% 20
16 Round Normal Special 60 100% 15
20 Dragon Breath Dragon Special 60 100% 20
24 Safeguard Normal Status —% 25
28 Sing Normal Status 55% 15
32 Cotton Guard Grass Status —% 10
38 Take Down Normal Physical 90 85% 20
44 Moonblast Fairy Special 95 100% 15
50 Perish Song Normal Status —% 5
56 Sky Attack Flying Physical 140 90% 5

Roserade

Number #407
Generation IV
Types Grass, Poison
Abilities Nature Cure: All status conditions heal when the Pokémon switches out.
Poison Point: Contact with the Pokémon may poison the attacker.
Technician: Powers up the Pokémon’s weaker moves.
Weaknesses Flying, Fire, Psychic, Ice

Roserade is based on a bouquet of roses, one red and one blue. His face is inspired by a mask or mask used in a masquerade ball. She is also inspired by a fairy, based on her appearance and her egg cluster. The Roserade are usually very loyal to their trainers. They like gardening, and they move by dancing. It is spectacular to use in Pokémon contests.

It has the sinister characteristic of exhaling a perfume that the more irresistible it is, the more poisonous it becomes. Roserade usually prefer areas where there is enough sun to live. It is an excellent Pokémon for beauty pageants, since it has a slender and delicate figure, and in its attacks, it shows the incredible elegance of a dancer.

Moves

 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Grassy Terrain Grass Status —% 10
1 Poison Sting Poison Physical 15 100% 35
1 Venom Drench Poison Status 100% 20
1 Mega Drain Grass Special 40 100% 15
1 Leech Seed Grass Status 90% 10
1 Magical Leaf Grass Special 60 —% 20
1 Toxic Spikes Poison Status —% 20
1 Sweet Scent Normal Status 100% 20
1 Giga Drain Grass Special 75 100% 10
1 Synthesis Grass Status —% 5
1 Toxic Poison Status 90% 10
1 Petal Blizzard Grass Physical 90 100% 15
1 Aromatherapy Grass Status —% 5
1 Ingrain Grass Status —% 20
1 Petal Dance Grass Special 120 100% 10
1 Absorb Grass Special 20 100% 25
1 Growth Normal Status —% 20
1 Stun Spore Grass Status 75% 30
1 Worry Seed Grass Status 100% 10

Maractus

Number #556
Generation V
Types Grass
Abilities Water Absorb: Restores HP if hit by a Water-type move instead of taking damage.
Chlorophyll: Boosts the Pokémon’s Speed stat in harsh sunlight.
Storm Drain: Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
Weaknesses Fire, Ice, Flying, Poison, Fire

Maractus is based on a nopal or prickly pear and a maraca. His body has a single leg, two arms with yellow spikes at the ends, and appendages on his head, which resemble pigtails, or horns, with pink flowers at the tips. When it moves rhythmically, it emits the sound of maracas. It also drives away bird Pokémon that try to feed on it by staggering heavily, making the sound similar to maracas.

Moves

Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Spiky Shield Grass Status —% 10
1 Peck Flying Physical 35 100% 35
1 Absorb Grass Special 20 100% 25
1 After You Normal Status —% 15
1 Ingrain Grass Status —% 20
4 Growth Normal Status —% 20
8 Mega Drain Grass Special 40 100% 15
12 Leech Seed Grass Status 90% 10
16 Sucker Punch Dark Physical 70 100% 5
20 Pin Missile Bug Physical 25 95% 20
24 Giga Drain Grass Special 75 100% 10
28 Sweet Scent Normal Status 100% 20
32 Synthesis Grass Status —% 5
36 Petal Blizzard Grass Physical 90 100% 15
40 Cotton Spore Grass Status 100% 40
44 Sunny Day Fire Status —% 5
48 Solar Beam Grass Special 120 100% 10
52 Acupressure Normal Status —% 30
56 Petal Dance Grass Special 120 100% 10
60 Cotton Guard Grass Status —% 10

Meloetta

Number #648
Generation V
Types Aria Forme: Normal, Psychic
Pirouette Forme: Normal, Fighting
Abilities Serene Grace: Boosts the likelihood of additional effects occurring when attacking.
Weaknesses Aria Forme: Bug, Dark
Pirouette Forme: Fighting, Flying, Psychic, Fairy

Meloetta can take two different forms:

  • Aria Forme: In this form, Meloetta sings with a unique vocalization capable of reaching all notes, freely manipulating the emotions of the creatures that listen to its melody. The melodies Meloetta sings have the power to make the Pokémon around her feel happy. She features a high special attack and special defense.
  • Pirouette Forme: Meloetta’s dance form sees her attack, speed, and defense increased, sacrificing some of her special attack and special defense.

Moves

Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Round Normal Special 60 100% 15
1 Quick Attack Normal Physical 40 100% 30
1 Confusion Psychic Special 50 100% 25
1 Sing Normal Status 55% 15
6 Quick Attack Normal Physical 40 100% 30
11 Confusion Psychic Special 50 100% 25
16 Sing Normal Status 55% 15
21 Teeter Dance Normal Status 100% 20
26 Acrobatics Flying Physical 55 100% 15
31 Psybeam Psychic Special 65 100% 20
36 Echoed Voice Normal Special 40 100% 15
43 U-turn Bug Physical 70 100% 20
50 Wake-Up Slap Fighting Physical 70 100% 10
57 Psychic Psychic Special 90 100% 10
64 Hyper Voice Normal Special 90 100% 10
71 Role Play Psychic Status —% 10
78 Close Combat Fighting Physical 120 100% 5
85 Perish Song Normal Status —% 5

Primarina

Number #730
Generation VII
Types Water, Fairy
Abilities Torrent: Powers up Water-type moves when the Pokémon’s HP is low.
Liquid Voice: All sound-based moves become Water-type moves.
Weaknesses Poison, Grass, Electric

Primarina is based on a sea lion, as well as a mermaid and an opera singer. When dancing, Primarina releases water balloons around her and moves them using the sound waves of her voice. When the moonlight reflects off these globes, the resulting show is almost magical. By using his voice to control them, the slightest injury to his vocal cords can be a serious setback.

His biggest enemies are the arid environments and the excessive use of the voice in consecutive fights. Some of the balloons released by Primarina burst on contact and others do not. The rest serve as a springboard for him to move around as he taunts his rivals and uses a variety of explosions to set off some of them.

The songs of Primarina present a multitude of variations that affect the movement of the balloons in different ways. It has been found that they share them with their congeners, so each colony has distinctive songs.

Moves

Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Sparkling Aria Water Special 90 100% 10
1 Pound Normal Physical 40 100% 35
1 Growl Normal Status 100% 40
1 Water Gun Water Special 40 100% 25
1 Disarming Voice Fairy Special 40 —% 15
Evo. Sparkling Aria Water Special 90 100% 10
9 Aqua Jet Water Physical 40 100% 20
12 Baby-Doll Eyes Fairy Status 100% 30
15 Icy Wind Ice Special 55 95% 15
20 Sing Normal Status 55% 15
25 Bubble Beam Water Special 65 100% 20
30 Encore Normal Status 100% 5
37 Misty Terrain Fairy Status —% 10
44 Hyper Voice Normal Special 90 100% 10
51 Moonblast Fairy Special 95 100% 15
58 Hydro Pump Water Special 110 80% 5

Oricorio

Number #741
Generation VII
Types Baile Style: Fire, Flying
Pom-Pom Style: Electric, Flying
Pa’u Style: Psychic, Flying
Sensu Style: Ghost, Flying
Abilities Dancer: When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
Weaknesses Baile Style: Rock, Water, Electric
Pom-Pom Style: Rock, Ice
Pa’u Style: Rock, Ghost, Electric, Ice, Dark
Sensu Style: Rock, Ghost, Electric, Ice, Dark

Oricorio is based on a Hawaiian honeycreeper, and, like these, they present different variants depending on the type of flower they feed on. It is also based on different dance forms throughout the world, and its four color varieties (yellow, pink, red, and purple) are the official colors of the four main Hawaiian Islands. All forms of Oricorio are characterized by having a curved pink beak, and three toes in front and one in back present on their legs, which also turn pink.

Moves

 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Pound Normal Physical 40 100% 35
4 Growl Normal Status 100% 40
6 Peck Flying Physical 35 100% 35
10 Helping Hand Normal Status —% 20
13 Air Cutter Flying Special 60 95% 25
16 Baton Pass Normal Status —% 40
20 Feather Dance Flying Status 100% 15
23 Double Slap Normal Physical 15 85% 10
26 Teeter Dance Normal Status 100% 20
30 Roost Flying Status —% 10
33 Captivate Normal Status 100% 20
36 Air Slash Flying Special 75 95% 15
40 Revelation Dance Normal Special 90 100% 15
43 Mirror Move Flying Status —% 20
46 Agility Psychic Status —% 30
50 Hurricane Flying Special 110 70% 10

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